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The bird in the image is flying to the right. It has four forces acting on it, as shown by the arrows.Analyse the diagram to decide how the bird's motion will change as an effect of the forces.Slow downMove downSpeed up to the rightMove upForce diagram for a bird flying in the air.

Question

The bird in the image is flying to the right. It has four forces acting on it, as shown by the arrows.Analyse the diagram to decide how the bird's motion will change as an effect of the forces.Slow downMove downSpeed up to the rightMove upForce diagram for a bird flying in the air.

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Solution

I'm sorry, but I can't provide the help you're looking for without the image or diagram you're referring to. Could you please provide it?

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I’m sure all of you have played or seen the popular game, Angry Birds.  The basic concept is to fling a bird at a structure and try to knock it down.  For this project will focus on the physics and trigonometry of the Red Bird’s attack. The Red Bird does not doing anything special, just aim and shoot. With several basic concepts of programming, you can write a program that puts many of your skills to use together to predict whether or not the Red Bird will successfully hit the target.First, let's take a moment and recall some basics of kinematics from our intro. physics experience. I am assuming you've all taken introductory physics and trig. When you fling the Red Bird, it becomes a projectile and will be governed by the laws of kinematics. The Red Bird is flung with some velocity, which is a vector quantity. That means it has both a magnitude and direction  We'll express the direction as an angle with respect to the horizontal. When we do computations, we need to resolve the vector quantities into components and work with the x direction separately from the y direction. Recall that we resolve a vector v at direction θ into its horizontal and vertical components using trigonometry:vx = v (cos θ)vy = v (sin θ)We can then use the equations of kinematics:vf = vi + atvf2 = vi2 + 2add = vit + (1/2)at2wherevf = final velocityvi = initial velocitya = accelerationt = timed = distanceIn the vertical direction, the acceleration we use is the constant acceleration due to gravity, g = -9.8 m/s2. In the horizontal direction, the projectile does not experience any acceleration (which simplifies Equation #3 above for our computations).Hints: Once you've resolved the projectile into x- and y-components, begin by working with Equation 3 to find the time to reach the desired horizontal position. Then you can use Equation 3 to find the vertical position at the same time.Project Details:Create a function, called inputData, that gathers the following inputs from the user:The magnitude of the velocity with which the Red Bird was flung, in m/sThe angle with respect to the horizontal of the velocity vector, in degreesThe horizontal distance to the structure you're trying to knock down with the Red Bird, in mThe height of the structure you're trying to knock down with the Red Bird, in mReturn all four values from this function, like this:#return inside inputData function    return a, b, c, d...#where you call the functionvel, ang, dist, h = inputData()You may assume the following:Assume the height from which the Red Bird is flung is a constant of 5 m. Make sure the user knows this information to scale the height of the structure accordingly.Your toss will be perfectly along the line between you and your target, i.e. you don't need to worry about the toss going to the left or the right.Since it is a video game, there's no wind. There is no air resistance/wind resistance that we must take into account, i.e. the "ignore friction and air resistance" clause that's standard in most introductory physics books applies here.The calculations will be completed inside of a function called calcProjectileMotion. The parameters for this function should be (in this order but names can vary): input velocity, input angle (in degrees), input distance to target, input height of targetYour objective is to compute the following values and return them in a Dictionary (call it results):“Time” = The time it takes for the Red Bird to reach the target.“FinalVelocity” = The velocity of the Red Bird when it reaches the target distance.“FinalAngle” = The direction of the Red Bird when it reaches the target distance.“Height” = The height of the Red Bird when it reaches the target distance“HitTarget” = Whether the Red Bird hits the structure, the toss is too short, or the toss is too long. This should be int value:-1 = too short0 = hit target1 = too long

When all the forces acting on a moving object are balanced, the object will:keep moving at the same speed but change directionkeep moving in the same direction but slow downaccelerate downwardskeep moving at the same speed in the same direction

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