Design ChallengeWeight: 20%How to SubmitPlease complete the Design Challenge Template and submit through the portal and include a link to the video recording for your presentation in the template. All group members must present. Presentations should be roughly 10 minutes in length. To record your presentation, create and record a Zoom meeting with your group members and share the Zoom link.Due date: upload your Design Challenge Template by 11:59pm on Tuesday week 12.Case Study: Golf Simulator Your job is to design a golf simulator to help beginners and professionals improve their golf game. Pretend that your company is responding to a proposal to develop an innovative technology product used by either:Beginner golfers (people who have not played golf before)Intermediate golfers, and professional golfersStaff (people who have to set up, configure, and maintain the simulator)Your product can be anything that helps one or more of the above user groups.The interactive product may be screen based but it may also use any other equipment with which the stakeholder can interact. The product you design can use any input method or combinations of methods that you choose (voice, keyboard, mouse, touch screen, gestures, manipulation, embodied interaction).To complete the task, follow the given template provided on the course site. Your group must also record a video presentation of your work and submit it in week 12. Groups will consist of 2 or 3 people and each member of your group must present. You can register your group using the links provided on the course site.You will submit by uploading your completed Design Challenge template, and a recorded video of your group presentation (it is recommended that you record and submit a Zoom cloud recording).What are the Learning objectives of this assessment?In doing the design challenge you will need to demonstrate your knowledge of, and ability to apply the following:- The theoretical foundations of HCI, in particularo Human Factorso Any of: GOMS Mental Models Embodied Interaction Distributed Cognition Norman's Interaction Cycle Diffusion of Innovation Theory Activity Theory Interaction Design- Theoretical foundations of User Interface Design especiallyo Content Design principleso Scanning patternso Usability (effectiveness, efficiency, error handling/recovery, satisfaction); usability as the amount of mental effort- Design tools especiallyo Personaso Card Sortingo Prototypeso Use Case- Ideation toolso Brainstormingo Affinity mappingo Kano analysisHow are we required to do and submit the task?1) Work in project teams of 2 to 3 people – you can choose your team but register your team using the link on the course site2) Complete the task in the provided template. The template is located on our course site3) Email your tutor a completed template for your group before the lesson in week 12. You will present your work in the online class in week 12 and your tutor will mark your work as you presentMarking Criteria The marking criteria used for this assessment item is included below.The rubric used to measure your performance rating for each criterion is included on the next page. You will be rated as either Not, Partially, Largely, or Fully for each of the marking criteria.Your course mark for this assessment will be scaled back to 15 marks out of 100 for the course. All group members will receive the same mark unless there are grounds for reducing or withholding those marks from particular group members that have not contributed fairly. If this is the case, you need to inform your tutor at the beginning of the lesson in week 12.Summary of Theoretical Models
Question
Design ChallengeWeight: 20%How to SubmitPlease complete the Design Challenge Template and submit through the portal and include a link to the video recording for your presentation in the template. All group members must present. Presentations should be roughly 10 minutes in length. To record your presentation, create and record a Zoom meeting with your group members and share the Zoom link.Due date: upload your Design Challenge Template by 11:59pm on Tuesday week 12.Case Study: Golf Simulator Your job is to design a golf simulator to help beginners and professionals improve their golf game. Pretend that your company is responding to a proposal to develop an innovative technology product used by either:Beginner golfers (people who have not played golf before)Intermediate golfers, and professional golfersStaff (people who have to set up, configure, and maintain the simulator)Your product can be anything that helps one or more of the above user groups.The interactive product may be screen based but it may also use any other equipment with which the stakeholder can interact. The product you design can use any input method or combinations of methods that you choose (voice, keyboard, mouse, touch screen, gestures, manipulation, embodied interaction).To complete the task, follow the given template provided on the course site. Your group must also record a video presentation of your work and submit it in week 12. Groups will consist of 2 or 3 people and each member of your group must present. You can register your group using the links provided on the course site.You will submit by uploading your completed Design Challenge template, and a recorded video of your group presentation (it is recommended that you record and submit a Zoom cloud recording).What are the Learning objectives of this assessment?In doing the design challenge you will need to demonstrate your knowledge of, and ability to apply the following:- The theoretical foundations of HCI, in particularo Human Factorso Any of: GOMS Mental Models Embodied Interaction Distributed Cognition Norman's Interaction Cycle Diffusion of Innovation Theory Activity Theory Interaction Design- Theoretical foundations of User Interface Design especiallyo Content Design principleso Scanning patternso Usability (effectiveness, efficiency, error handling/recovery, satisfaction); usability as the amount of mental effort- Design tools especiallyo Personaso Card Sortingo Prototypeso Use Case- Ideation toolso Brainstormingo Affinity mappingo Kano analysisHow are we required to do and submit the task?1) Work in project teams of 2 to 3 people – you can choose your team but register your team using the link on the course site2) Complete the task in the provided template. The template is located on our course site3) Email your tutor a completed template for your group before the lesson in week 12. You will present your work in the online class in week 12 and your tutor will mark your work as you presentMarking Criteria The marking criteria used for this assessment item is included below.The rubric used to measure your performance rating for each criterion is included on the next page. You will be rated as either Not, Partially, Largely, or Fully for each of the marking criteria.Your course mark for this assessment will be scaled back to 15 marks out of 100 for the course. All group members will receive the same mark unless there are grounds for reducing or withholding those marks from particular group members that have not contributed fairly. If this is the case, you need to inform your tutor at the beginning of the lesson in week 12.Summary of Theoretical Models
Solution
Sure, let's break down the steps required to complete the Design Challenge for the Golf Simulator project:
Step 1: Form Your Group
- Team Formation: Form a group of 2 to 3 members.
- Registration: Register your group using the link provided on the course site.
Step 2: Understand the Requirements
- Target Users: Identify which user group(s) your product will serve (Beginner golfers, Intermediate/professional golfers, Staff).
- Product Type: Decide if your product will be screen-based or use other interactive equipment.
- Input Methods: Choose the input methods (voice, keyboard, mouse, touch screen, gestures, manipulation, embodied interaction).
Step 3: Apply Theoretical Foundations
- Human Factors: Consider ergonomics, user comfort, and accessibility.
- HCI Theories: Apply relevant theories such as GOMS, Mental Models, Embodied Interaction, Distributed Cognition, Norman's Interaction Cycle, Diffusion of Innovation Theory, Activity Theory, and Interaction Design.
- User Interface Design: Focus on content design principles, scanning patterns, and usability (effectiveness, efficiency, error handling/recovery, satisfaction).
Step 4: Use Design Tools
- Personas: Create personas to represent your target users.
- Card Sorting: Organize information architecture.
- Prototypes: Develop prototypes to visualize your design.
- Use Case: Define use cases to understand user interactions.
Step 5: Ideation Tools
- Brainstorming: Generate ideas collaboratively.
- Affinity Mapping: Group related ideas and concepts.
- Kano Analysis: Prioritize features based on user satisfaction.
Step 6: Complete the Template
- Template: Fill out the provided Design Challenge Template from the course site.
- Content: Ensure all sections of the template are completed thoroughly.
Step 7: Record the Presentation
- Zoom Meeting: Schedule and record a Zoom meeting with your group members.
- Presentation: Each group member must present part of the project.
- Duration: Aim for a presentation length of roughly 10 minutes.
- Link: Share the Zoom link in the template.
Step 8: Submit Your Work
- Upload: Submit the completed Design Challenge Template and the recorded video link by 11:59pm on Tuesday of week 12.
- Email Tutor: Email your tutor the completed template before the lesson in week 12.
- Presentation in Class: Present your work in the online class in week 12.
Step 9: Marking Criteria
- Rubric: Review the rubric to understand how you will be assessed.
- Performance Rating: Aim to be rated as "Fully" for each criterion.
- Group Contribution: Ensure all group members contribute fairly. Inform your tutor if any member has not contributed fairly.
By following these steps, you will be able to complete the Design Challenge effectively and meet all the requirements for submission. Good luck!
Similar Questions
Weighting: 30% of final gradeDue date: Week 5, Friday 8 September 2023, 11.59pmLength: 4 minutes (equates to approximately 600 words)Submission: When you click into the assignment submission area, you will see two tabs - file upload and text entry. Text entry is where you can submit both your video file and your your reference list as a pdf or word document. More detailed instructions on how to submit your video can be viewed in the A1 module page 'How to submit a video assessment in Canvas'. (In the event you cannot complete submission due to technical difficulties, email your submission files to your tutor.)Task: What is an archive, and what factors must be considered to ensure archives are used responsibly? Students select an archive that connects to a contemporary social or policy issue that they wish to explore further in Assessment Task 3. Students give an oral presentation to the class about their selected archive, briefly explaining its contents and contextualising these within the historical period of the archive’s production. Students consider whose voices are present and whose voices are excluded from the archive. They also reflect on the ethical considerations that need to be applied to ensure the archive is used and interpreted responsibly. Finally, they should explain how the archive’s contents link to or can help illuminate contemporary concerns.Further information: Archive is used here in the broad definition of the term to mean historical records or primary sources, which may involve collections of textual documents or other artefacts of the past, such as objects, images or recordings. Students must provide informal peer feedback on each other’s oral presentations. Formal feedback is provided from instructors, but the process of commenting critically on others’ work is an important learning opportunity for students themselves, as well as providing their peers with useful additional advice that they can apply to their approach in future assessments. Please refer to the A1 module for more information.
Determine design approaches and parameters:When faced with a new design challenge, how do you determine the most suitable approach and parameters to achieve the desired outcome?
Sign up for this assessment in class in Week 1 or 2. Submit your Introduction and Creative work in one document as scheduled, at least 3 days/72 hours before your scheduled class to: 1. Discussions (so your classmates can access and read your introduction and creative work for workshopping) 2. Assignments via Turnitin (so your tutor can mark your draft)This assessment must be submitted to BOTH 1. and 2. above to be considered as submitted.
Question 1Fill in the blank: Participating in a retrospective directly after a design sprint __________.1 pointensures all sprint participants have the opportunity to give feedback. allows users to give feedback directly to the sprint participants. completes the UX design process. examines potential solutions to a design challenge.
Question 4Why might a team consider conducting a design sprint? Select all that apply.1 pointTo identify which design challenge to start onTo answer questionsTo define product directionsTo develop cross-team strategies
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