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In the function, reassign computerNumber to a random number between 1 and 3 (use randomInt() )

Question

In the function, reassign computerNumber to a random number between 1 and 3 (use randomInt() )

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Solution

Here is how you can reassign computerNumber to a random number between 1 and 3 using randomInt() function.

// Assuming randomInt() is a function that generates a random integer
function randomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1) + min);
}

// Now, reassign computerNumber to a random number between 1 and 3
let computerNumber = randomInt(1

Similar Questions

On Python line 5, use random.randint() to generate a number between 0 and 2, and store the result to a variable named randomNumber.

Examine the following code block.The code has either a syntax or logic error in one line only.Identify the problem line then write it out correctly in the box provided.Your answer must be exact, including correct spelling and spacing.void getRandNum(int low, int high) { // return a value from within the range given int myNum = 0; myNum = rand() % high + low; return myNum;}

var MovesCount=0function randomPos(){ var arr = []; while(arr.length < 9){ var r = ((Math.floor(Math.random() * 3)+1).toString())+((Math.floor(Math.random() * 3)+1).toString()); if(arr.indexOf(r) === -1) arr.push(r); } return arr}var RandomPos=randomPos()for(let i =0;i<document.getElementsByClassName("tile").length;i++){ document.getElementsByClassName("tile")[i].style.gridArea=RandomPos[i][0]+"/"+RandomPos[i][1]}function MoveMe(tile){ var EmptyTile=document.querySelector(".emtile") var Possibilties=[ parseInt(RandomPos[tile][0])+1==parseInt(RandomPos[8][0])&&parseInt(RandomPos[tile][1])==parseInt(RandomPos[8][1]), parseInt(RandomPos[tile][0])-1==parseInt(RandomPos[8][0])&&parseInt(RandomPos[tile][1])==parseInt(RandomPos[8][1]), parseInt(RandomPos[tile][1])+1==parseInt(RandomPos[8][1])&&parseInt(RandomPos[tile][0])==parseInt(RandomPos[8][0]), parseInt(RandomPos[tile][1])-1==parseInt(RandomPos[8][1])&&parseInt(RandomPos[tile][0])==parseInt(RandomPos[8][0]), ]if(Possibilties[0]||Possibilties[1]||Possibilties[2]||Possibilties[3]){ MovesCount++; EmptyTile.style.gridArea=RandomPos[tile][0]+"/"+RandomPos[tile][1]; document.querySelectorAll(".tile")[tile].style.gridArea=RandomPos[8][0]+"/"+RandomPos[8][1]; var CurrentTile=RandomPos[tile] RandomPos[tile]=RandomPos[8] RandomPos[8]=CurrentTile; NeededPos=["11","12","13","21","22","23","31","32","33"] if(RandomPos.join(".")==NeededPos.join(".")){ console.log("Game Beated"); document.querySelector(".blscreen").style.display='flex' document.querySelector(".MovesCount").innerHTML=MovesCount; var stars=0; if(MovesCount<100){ stars=3 }else if(MovesCount<200){ stars=2 }else if(MovesCount<300){ stars=1 }else{ stars=0 } for(let i=0;i<2;i++){ document.getElementsByTagName("path").style.fill="yellow" } }}}

Which of these method return a pseudorandom number?Optionsrandom()rand()randomNumber()randGenerator()

lect the correct answerWhich of these method return a pseudorandom number?Optionsrand()randomNumber()random()randGenerator()

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